On New Year’s Day I posted one of my older maps that was designed for the inside cover of an adventure.
Attached is the PDF and png of the completed inside front cover of the adventure. I’ll be posting NPC’s that populate the Chatham, a village that you can use for any campaign. I’ll be posting Pathfinder stats and maybe Savage Worlds, Labyrinth Lord and/or 5e stats as well.
Click on the image to go to a full size version.
So it’s now 2016. One of my New Year’s resolutions is to have a post a day…or at least more than six posts (last years total). At a minimum I’ll be re-posting my old material that’s been absent from the site but I’ll also be working on new material as well.
The first post of the year will be a map I made with my older version of Campaign Cartographer (CC). CC is a great application but it does have a learning curve (another resolution is to start to leverage CC more in 2016!).
The background of the map was to use it for an intro adventure that had a Halloween theme. I think it came out pretty good for what it’s intended use was.
It’s been a while since anything has happened with Natural Twenty Games. I blame…life. The past few years my job has sucked the life out of me. I made the decision near the end of 2014 to go find a new job after being at an organization for eleven years. I did find a new job knowing full well that the organization I was going into was about two years into a project that should have been done a year ago. As I learned the lay of the land the company (a small health insurance company doing business on the marketplace for ACA and some small group insurance) I knew that when the current phase of the project was done sometime near August 2015, I’d have the ability to have a greater impact on the projects direction and success. As the first few months passed an announcement was made that $64 million dollars were lost in Q4 of 2014. Then in Q1 of 2015 $80+ million was lost. Needless to say the corporate entity that owned the health insurance company decided to “exit the marketplace” so six months later I restarted my job search.
As soon as the news became public LinkedIn lit up with invites from recruiters and direct hire companies. It’s a good time to be an experienced IT person. Since I have experience as a Business Analyst, Business Systems Analyst, Data Analyst, and Process Analyst that specializes in IT Service Management (ITSM) and CRM (covering sales, marketing and service) the opportunities were varied and spanned multiple industries including, health care, insurance, professional services, and financial services. Note, I’m not saying I wasn’t stressing out. My wife, without whom I’d be a financial wreck and more than likely be living in my mom’s basement, supported me throughout search.
I’ve now secured a job with a local IT consultancy specializing in MS Dynamics CRM, MS SQL Server, MS SharePoint, and MS SCCM and I am genuinely excited – which has in turn got me going again producing maps and shortly some new adventures as well.
After a 12-year hiatus, summer convention gaming returns to the city of Milwaukee with the inaugural show of Nexus Game Fair, which is set for June 19-22, 2014. Nexus Game Fair is a multi-genre game convention focusing on role-playing games, board games, CCG/CMG, and miniature events. Their mission is to run a convention that focuses on optimizing the attendee experience by giving them a full schedule of the best possible events.
Nexus Game Fair is the collaborative effort of a group of gamers from all walks of life. Their growing team of organizers has a myriad of backgrounds, educations, day jobs and gaming experience that came together to address what they perceived as a growing lack of concern about the attendee gaming experience at larger game conventions.
Event Manager, Harold Johnson, is the former director of Gen Con who led that show to grow to over 20,000 attendees during the 1990s. “We’re very excited about our inaugural year,” says Johnson, “and we’re confident in our ability to run a well organized, event focused show. We’ve already committed to 3 years worth of show dates and look forward to extending our stay in Milwaukee indefinitely.”
Nexus Game Fair has already signed a number of industry special guests, including Jolly Blackburn (Knights of the Dinner Table), Mike Carr (Dawn Patrol), Chris Clark (Inner City Games Designs), Bob Coggins (Napoleon’s Battles), Dave “Zeb” Cook (Advanced Dungeons & Dragons 2nd Edition), Jeff Easley (Staff Artist, TSR, Inc.), Todd Fisher (Revolution & Empire), Matt Forbeck (Deadlands), Tim Kask (Dragon Magazine), Dave Kenzer (Hackmaster), James Lowder (Author, Prince of Lies), Frank Mentzer (Dungeons & Dragons Basic Set), Merle Rasmussen (Top Secret), Jim Ward (Gamma World), Skip Williams (Dungeons & Dragons 3rd Edition) and more.
Making guys. It’s what I’ve called it forever. I sometimes think I have more fun doing that at times than I do actually playing. For one thing it’s a solo activity that I don’t need to have anyone else participate in. No schedules to interfere with and I can make one character or ten at my own pace. The use of character generation software like Hero Lab makes it a breeze – SIDE NOTE: I’ve become too lazy in my advancing age. If a system doesn’t have a character generator I’m less likely to play or run that game.
I’m going to start a character download library within the next few days. It should be fun.
I was browsing my much unused blogger account (I’m not going to link it because it’s emptier than this site believe it or not) and I found an intersting article at the Platonic Solid regarding AD&D 1st Edition combat.
Long story short, there’s a link to a Dragonsfoot article entitled ADDICT or the Advanced Dungeons & Dragons Initiative and Combat Table. Note – it is not a table – it’s a 22 page PDF! Reading it I’ve now discovered I actually didn’t play AD&D 1st Edition really. I played a combination of Basic/Expert (Erol Otus covers) mixed with AD&D. I think this is why I liked Labyrinth Lord when I read it. LL is so much closer to how I played.
Anyway – for a nostalgic look at how you didn’t play according to the Law of Gygax take a look at the both the Platonic Solid article and the Dragonsfoot download.
Greetings – the downloads directory has been restored. While not visible yet from the home page any and all links to files hosted here are now back up and active.
Thanks for putting up with the mess – we should be back online by Friday, July 6th!