The primary focus of this guide is using Savage Worlds for Pathfinder in Fantasy Grounds.
Topics include:
- Setting up a Savage Worlds for Pathfinder campaign
- Loading the appropriate modules
- Creating and managing characters
- Using the Fantasy Grounds character sheet
- Making Trait and damage rolls
- Targeting
- Initiative and Action Cards
- Bennies
- Combat
- Tests and Support
- Conditions
- Powers
- NPCs and encounters
- The Combat Tracker
- Effects and modifiers
- Size and Scale
- Custom Edges, Hindrances, Powers, weapons, armor, and NPCs
- Fantasy Grounds automation
- Troubleshooting
- Known limitations
- Documentation errors
- Confirmed bugs
The guide will also include practical examples showing how common Savage Worlds for Pathfinder situations are handled inside Fantasy Grounds.