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What This Guide Covers

The primary focus of this guide is using Savage Worlds for Pathfinder in Fantasy Grounds.

Topics include:

  • Setting up a Savage Worlds for Pathfinder campaign
  • Loading the appropriate modules
  • Creating and managing characters
  • Using the Fantasy Grounds character sheet
  • Making Trait and damage rolls
  • Targeting
  • Initiative and Action Cards
  • Bennies
  • Combat
  • Tests and Support
  • Conditions
  • Powers
  • NPCs and encounters
  • The Combat Tracker
  • Effects and modifiers
  • Size and Scale
  • Custom Edges, Hindrances, Powers, weapons, armor, and NPCs
  • Fantasy Grounds automation
  • Troubleshooting
  • Known limitations
  • Documentation errors
  • Confirmed bugs

The guide will also include practical examples showing how common Savage Worlds for Pathfinder situations are handled inside Fantasy Grounds.

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